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Apr. 28th, 2016 02:12 amIt's a little difficult to say exactly what a normal friendship developing looks like for Hiro - the entirety of Devil Survivor 2 takes place over the course of seven days, and we never see the development of Hiro and Daichi's friendship prior to "the world ending, literally", but I will do my best.
PERSONALITY, ADDENDUM: Seeing the best in people and being friends are not the same thing to Hiro. He doesn't immediately befriend everyone he meets, as evidenced by Keita, whose response to Hiro and friends saving him from death is, word for word:
Most people would pretty much write Keita off as an asshole; first impressions last, and all that. Hiro assumes that people are not just inherently bad, and thus there must be something else there other than "I am an asshole who isn't very grateful for not being dead". Which is why Hiro continues to hang out with Keita and try to figure out what it is about him that makes him be the way he is - and in the process, befriends him (even though Keita, being tsundere, would probably argue that they are not in fact friends at all and that Hiro is a big dumb loserface).
This isn't to say that Hiro necessarily approves of this. He would prefer Keita not be an asshole to him, and he would prefer Yamato were more concerned about saving civilians latter than letting them die - but he knows that Keita isn't doing that just because he's a jerk, and he knows that Yamato is not letting civilians die necessarily out of malice, but out of the idea that "we don't have enough to help everyone, so we should focus our resources on saving those who can help us more". He doesn't necessarily agree, but he understands that people are more complex than "good vs. evil".
He also doesn't approach the people he has to fight with malice, either. Near the end of the game, upon discovering that the world essentially will need to be remade, the party splits into three major factions - Yamato's, who wants to remake the world into a strict meritocracy; Ronaldo's, who wants to make the world perfectly egalitarian; and Daichi's, who wants no single person to decide the fate of the world. From this canon point, Hiro has chosen Daichi's faction - because in his mind, it shouldn't be one person who decides how the world is, no matter how powerful they are; it should be people as a whole. But he doesn't fight his friends, who have chosen other sides, out of the idea that they are evil or bad people - they just disagree with him, and they're at a point where peaceful talking things out has completely broken down.
From the path that Hiro's from - the Restorer path - a requirement is that one must be at Fate 5 with everyone. Given that "Fate" is a bit like the "Social Links" of Persona games, it's implied that he's befriended everyone, or at least is important enough to them in this situation. A lot of his relationship with the others is more of him being almost like a guide or a mentor, slowly nudging people towards making their own decisions and believing in themselves. A lot of his relationship with Io is convincing her that her opinions and thoughts matter and that she should stick up for herself, and many of his conversations with Joe convince him to move on from being a habitually late slacker, even in the aftermath of the world ending. He's not a cheerleader or anything; just gently supportive.
Hiro tends to spend more of his time being supportive, though, rather than being supported. Hiro appears to be a very self-sufficient young man, and doesn't spend a lot of his time asking others for help (at least not on an emotional/spiritual level; there are plenty of times where he needs their help in combat). Whether this is just because he happens to be well emotionally equipped for the end of the world or because he doesn't like to ask others for help is hard to say, given that the game takes place over seven days - but it's likely to be a little bit of both.
The only relationship we see with a character that's been longer than approximately one week is Daichi, and Hiro fills a lot of that same supportive role with Daichi as he does with the others. Daichi isn't a very confident young man and tends to doubt himself a lot; he's forgetful and doesn't seem to really value hard work. But one of the reasons Daichi and Hiro get along is that both of them are smart - even though Daichi isn't very confident he does talk a lot about the social and moral implications of their actions, and acts as an excellent sounding board for Hiro to bounce off of. Hiro can't have those discussions with a lot of people, and he values that highly.
He also values the fact that Daichi is... well, a teenage boy. Anyone who has been around teenage boys (even eighteen-year old teenage boys such as Hiro and Daichi) can confirm that teenage boys are goofy idiots. Daichi is big into hanging out and having fun, travelling the world, and generally just being ridiculous, and Hiro is all about that. Hiro has no problems with things like "sneaking off to see the girls getting measured" and generally just being goofy, and half the time it's Daichi coming up with these ideas. It's pretty safe to say that while Hiro is capable of enjoying the company of nearly anyone, given the choice he'd rather hang around people who he can just have a lot of fun with while still being serious when the time calls for it. He tones down the ridiculousness with more serious characters (such as Yamato and Makoto) but even with them there's usually a dialogue option for something that is generally just completely inappropriate (such as the option to sniff Makoto's hand), but he'd prefer to just be able to be ridiculous.
In the past week, though, the world kind of ended, so his preferences on friendship have been pretty low on his priority list.
PERSONALITY, ADDENDUM: Seeing the best in people and being friends are not the same thing to Hiro. He doesn't immediately befriend everyone he meets, as evidenced by Keita, whose response to Hiro and friends saving him from death is, word for word:
Hmph... you saved me, huh? Guess that's worth a 'thanks'.
Most people would pretty much write Keita off as an asshole; first impressions last, and all that. Hiro assumes that people are not just inherently bad, and thus there must be something else there other than "I am an asshole who isn't very grateful for not being dead". Which is why Hiro continues to hang out with Keita and try to figure out what it is about him that makes him be the way he is - and in the process, befriends him (even though Keita, being tsundere, would probably argue that they are not in fact friends at all and that Hiro is a big dumb loserface).
This isn't to say that Hiro necessarily approves of this. He would prefer Keita not be an asshole to him, and he would prefer Yamato were more concerned about saving civilians latter than letting them die - but he knows that Keita isn't doing that just because he's a jerk, and he knows that Yamato is not letting civilians die necessarily out of malice, but out of the idea that "we don't have enough to help everyone, so we should focus our resources on saving those who can help us more". He doesn't necessarily agree, but he understands that people are more complex than "good vs. evil".
He also doesn't approach the people he has to fight with malice, either. Near the end of the game, upon discovering that the world essentially will need to be remade, the party splits into three major factions - Yamato's, who wants to remake the world into a strict meritocracy; Ronaldo's, who wants to make the world perfectly egalitarian; and Daichi's, who wants no single person to decide the fate of the world. From this canon point, Hiro has chosen Daichi's faction - because in his mind, it shouldn't be one person who decides how the world is, no matter how powerful they are; it should be people as a whole. But he doesn't fight his friends, who have chosen other sides, out of the idea that they are evil or bad people - they just disagree with him, and they're at a point where peaceful talking things out has completely broken down.
From the path that Hiro's from - the Restorer path - a requirement is that one must be at Fate 5 with everyone. Given that "Fate" is a bit like the "Social Links" of Persona games, it's implied that he's befriended everyone, or at least is important enough to them in this situation. A lot of his relationship with the others is more of him being almost like a guide or a mentor, slowly nudging people towards making their own decisions and believing in themselves. A lot of his relationship with Io is convincing her that her opinions and thoughts matter and that she should stick up for herself, and many of his conversations with Joe convince him to move on from being a habitually late slacker, even in the aftermath of the world ending. He's not a cheerleader or anything; just gently supportive.
Hiro tends to spend more of his time being supportive, though, rather than being supported. Hiro appears to be a very self-sufficient young man, and doesn't spend a lot of his time asking others for help (at least not on an emotional/spiritual level; there are plenty of times where he needs their help in combat). Whether this is just because he happens to be well emotionally equipped for the end of the world or because he doesn't like to ask others for help is hard to say, given that the game takes place over seven days - but it's likely to be a little bit of both.
The only relationship we see with a character that's been longer than approximately one week is Daichi, and Hiro fills a lot of that same supportive role with Daichi as he does with the others. Daichi isn't a very confident young man and tends to doubt himself a lot; he's forgetful and doesn't seem to really value hard work. But one of the reasons Daichi and Hiro get along is that both of them are smart - even though Daichi isn't very confident he does talk a lot about the social and moral implications of their actions, and acts as an excellent sounding board for Hiro to bounce off of. Hiro can't have those discussions with a lot of people, and he values that highly.
He also values the fact that Daichi is... well, a teenage boy. Anyone who has been around teenage boys (even eighteen-year old teenage boys such as Hiro and Daichi) can confirm that teenage boys are goofy idiots. Daichi is big into hanging out and having fun, travelling the world, and generally just being ridiculous, and Hiro is all about that. Hiro has no problems with things like "sneaking off to see the girls getting measured" and generally just being goofy, and half the time it's Daichi coming up with these ideas. It's pretty safe to say that while Hiro is capable of enjoying the company of nearly anyone, given the choice he'd rather hang around people who he can just have a lot of fun with while still being serious when the time calls for it. He tones down the ridiculousness with more serious characters (such as Yamato and Makoto) but even with them there's usually a dialogue option for something that is generally just completely inappropriate (such as the option to sniff Makoto's hand), but he'd prefer to just be able to be ridiculous.
In the past week, though, the world kind of ended, so his preferences on friendship have been pretty low on his priority list.